MyNecraft is a Minecraft-like game. It’s a school project made to introduce physics, procedural generation and OpenGL. We had a base project and had to improve it.
On this project I worked on :
– Procedural generation of the map : Diamond-Square generation (in the last version of the project, it’s a Perlin noise based generation)
– Physics : Jump, move etc…
– Shaders : Outline, Shadows (with shadowmap), Gerstner waves, Water reflection, Round World, Texture application.
Sources : https://github.com/Suliac/MyNecraft