Peak is a glide game combining an arcade style racing and a boss fight. As a hunter, you have to chase gigantic corrupted monsters with your windsurf to extract their core and survive.
As the project is ongoing, any information or document found on this page may not reflect the actual state of the game, and may be subject to change.
We are a team of 11 people :
– Game Designers : Malo Dalmier, Val Isautier, Thomas Rodriguez
– 3D Artists : Lise Sourlier, Meghan Martin
– UX/UI Designer : Gaston Robert
– Programmer : Jordan Bas, Suliac Blineau, Valentin Legeay
– Sound Designer : Marc Enciso
– Producer : Victor Cottineau