WonderTsum : puzzle game (Unity) – LudumDare 40
Help Wonder Tsum to reach the end of the puzzles. Make it grow, but not too much. Divide it when you have to.
Don’t worry, it won’t get hurt ! If you’re stuck, just retry !
This game was made in 72h with Unity for the LudumDare 40.
My tasks were :
– Participation in game conceptualization
– Gameplay programming: creation of the in-game pickups (Trap, doors, cookies, mushrooms…), UI and level design integration
– Sound integration: integrate the work of our sound designer (FMOD).
We were a team of 7 people :
– Game Designers : Nicolas Noël, Malo Dalmier
– 2D Artist : Solène Larcher
– Programmers : Suliac Blineau, François Candela
– Sound Designer : Aurelien Demey
– Producer : Aymeric Manceau
Download the game : https://ldjam.com/events/ludum-dare/40/wonder-tsum